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Peaceful valley

Here is my latest project, a stylized scene blending nature and ancient ruins. I aimed to create a peaceful atmosphere by carefully working with colors, textures, and lighting. The environment balances natural elements with forgotten structures, inviting exploration. Every detail has been refined to bring depth and character to the scene while maintaining a smooth and harmonious aesthetic.

Technical Details
Each asset is fully optimized, both in terms of polygons and textures. Whenever possible, textures are set to 1024x1024, with larger assets using 2048x2048. I also grouped as many assets as possible onto a single UV to minimize wasted space. Lastly, every element in this scene follows a texel density of 256 px/m.

If you're interested in the technical breakdown, you can check it out here: https://nicromell.artstation.com/blog

Feedback is always welcome!

here is a example of shader i made, this one is my base for all props

here is a example of shader i made, this one is my base for all props

Each following assets are optimized like this

Each following assets are optimized like this