Website powered by

Statue stylzed environnement

Hello everyone, today I'm presenting my latest project. I enjoy varying pipelines and trying to create highly optimized environments that could be integrated into games with lower hardware requirements For that, the entire scene, including all its foliage, comes to a bit over 750,000 tris. For this project, I modeled everything in Maya or Houdini, textured it in Substance Painter or Designer, and finally integrated it all into Unreal Engine in real-time. I deliberately skipped using ZBrush to save time without compromising quality. As usual, I also created tools, such as a tool that allows me to create Roman-style pillars, where everything is customizable—size, diameter, corner style, whether it’s broken, etc. I quite like the result and hope you’ll enjoy it as much as I do!