hi all, Today, I present to you my latest work, a diorama of a desert canyon in a stylized style. I wanted to use Houdini in a real pipeline where the goal was to create a very low-poly environment optimized to be playable in Unreal Engine. To achieve this, I created several relatively simple tools to maximize the speed of environment creation and increase versatility. As you'll see in the tool presentation videos, it's possible to create a nice point of interest in just about fifteen minutes. I also had the opportunity to become much more familiar with Unreal Engine's materials, as well as the sequencer and video recording directly within Unreal. I hope you enjoy this work!
ivy tool
water foliage tool
cattail tool
bush tool
tree tool