Hello! Here is the first version of my medieval house creation tool. This tool is inspired by Tiny Glade, a Steam game, and is entirely procedural, offering a wide range of customization possibilities. I aimed to create a tool that allows for the creation of convincing houses with minimal polygons and without materials, closely resembling those in Tiny Glade. I worked on this tool in my spare time, and it has allowed me to learn a great deal about Houdini and the technical aspects of 3D modeling. It helped me understand the workings of normals and other 3D geometry concepts. Eventually, I would like to adapt this tool to Houdini's PDG system to optimize the cooking time, which is currently rather lengthy in Unreal, I hope you'll like it!
a big big thanks as always to https://www.artstation.com/quentin_nedelec for all the help he provided me with on this tool and in general !
all the trees are a modified version of trees from this pack : https://quaternius.itch.io/150-lowpoly-nature-models
all the materials and also for the environment are made by me